HuttonOrbital! This will make Elite Dangerous a lot more interesting!
Nice one, great catch.
moment in my life :P
Which planet is it on?
9a it is
Which planet? I’m there now.
9a, but I’m
assuming you’ve found it by now
I did. I
just followed all the commanders to it. I appreciate the reply though.
i don’t what it is, but it seems dead for a while
That’s how you do it! Grats!
anyone there, can we make some attempt to estimate the thing’s size?
than my Dropship D: And that’s just the centre part.
Oh my GOD.
someone do a
mock up of what it would look like a whole!
illustrator but I’d need a few better shots to make a few mockups
there this evening to investigate and then do some sketches.
would like to inform you all that a group of archaeologists from the
University of York will start an archaeological research in the site
where these ruins are located. I will be accompanied by a team of
academicians who will lead a real scale archaeological investigation
inside this videogame. The main purpose of this investigation is to use
and process virtual space to be able to search for created culture.
This is why this find is so interesting for us.
: I WTF
Wow, this is
virtual worlds that came before this one had a limited size that had
been thought and created by developers. Videogames with open worlds
like World of Warcraft and Skyrim can be used as test fields for
archaeologists, but they don’t offer any kind of procedurally generated
content, especially when it comes to built environments (structures,
villages, monuments, etc.). Therefore, if we are not able to find any
organically created element inside of the game, an element that has
been created under the laws of its own universe and not under the
decision of a programmer in front of his desktop computer, we cannot
obtain any result that could be useful for our goal.
in this game there are billions of planets to be explored, all of them
unique. These planets have been generated following a system of rules
and algorithms, without the intervention of anybody, and it is
intriguing to us to observe how this rules are interpreted by the game,
what do they generated, how is material culture created in these sort
a team of
academicians you say? im pretty sure you are doing it on your own
the moment, our team is formed by 15 archaeologists with interests as
diverse as spatial archaeology or zooarchaeology. We even have an
ethicist to help the team face problems while meeting other species,
possible conflicts, like the possibility of acquiring or repatriating
artifacts, etc. Each of us has different research goals.
think it's a good idea to make the history of the game more complex
is not about filling in the narrative of the game. Here, we are not
being characters in a role-playing game. We come to do a very specific
task: Our initial plans include mapping and labeling any potential
archaeological site, seeing if we can think some preliminary conclusion
about the material culture of the non-human races that we could meet,
and creating an archive with everything we find. We will do all this
while we ask ourselves the questions that any archaeologist would ask
in a site in Reality.
in this project there are two types of archaeologies in process:
How the videogame creates material culture through procedural
algorithms (something we have never seen on this scale and with this
2. How the
videogame itself is affected by its code in a strange way.
Can we find
you somewhere? I would like to know more about your work.
right now I have nothing uploaded anywhere. But, if you're interested,
at the Leiden achaeogaming conference, I briefly explored the
archeology of the Windows XP Solitaire game, focusing on the history of
its use, a programming error in its system, the oral history of its
development and the context that it shared with users and companies.
thought that archeology focused on the search for human culture. What
is the point of wasting time looking for a supposed alien culture
generated procedurally? I mean, there are thousands of obsolete video
game servers where nobody plays anymore but in which all those things
that old players built have ended up becoming human virtual ruins. It
is already enough work to study this.
entered the first Minecraft server (2b2t.org), where no one plays
anymore, and he found this.
What a waste!